unreal.MagicLeapARPinSaveGame¶
- class unreal.MagicLeapARPinSaveGame(outer=None, name='None')¶
Bases:
unreal.SaveGameBase class to save game data associated with a given pin. Inherit from this class and set it to be the PinDataClass in the MagicLeapARPinComponent to save and restore related data.
C++ Source:
Plugin: MagicLeapPassableWorld
Module: MagicLeapARPin
File: MagicLeapARPinTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
component_world_transform(Transform): [Read-Only] Component World Transformpin_transform(Transform): [Read-Only] Pin Transformpinned_id(Guid): [Read-Only] Pinned IDshould_pin_actor(bool): [Read-Only] Should Pin Actor