unreal.MVVMBlueprintViewModelContext¶
- class unreal.MVVMBlueprintViewModelContext¶
Bases:
StructBaseMVVMBlueprint View Model Context
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMBlueprintViewModelContext.h
Editor Properties: (see get_editor_property/set_editor_property)
create_getter_function(bool): [Read-Write] Generate a public getter for this viewmodel. note: Always false when using a Instanced viewmodel.create_setter_function(bool): [Read-Write] Generate a public setter for this viewmodel. note: Always true when the Creation Type is Manual.creation_type(MVVMBlueprintViewModelContextCreationType): [Read-Write] When the view is spawn, create an instance of the viewmodel.expose_instance_in_editor(bool): [Read-Write] Expose the viewmodel instance on every instance of the user widget for modification in editor.global_view_model_identifier(Name): [Read-Write] Identifier of an already registered viewmodel.instanced_view_model(MVVMBlueprintInstancedViewModelBase): [Read-Write]notify_field_value_class(type(Class)): [Read-Write]optional(bool): [Read-Write] Optional. Will not warn if the instance is not set or found. note: Always true when the Creation Type is Manual.resolver(MVVMViewModelContextResolver): [Read-Write]view_model_context_id(Guid): [Read-Only] When the view is spawn, create an instance of the viewmodel.view_model_name(Name): [Read-Write] Property name that will be generated.view_model_property_path(str): [Read-Write] The Path to get the viewmodel instance.