unreal.MVVMBlueprintViewConversionFunction¶
- class unreal.MVVMBlueprintViewConversionFunction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA conversion function converts between the source and destiation of a binding.
Internally that function may be using native C++, K2Nodes, UFunctions, Events, etc.
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMBlueprintViewConversionFunction.h
Editor Properties: (see get_editor_property/set_editor_property)
conversion_function(MVVMBlueprintFunctionReference): [Read-Only] Conversion reference. It can be simple, complex or a K2Node. note: The conversion is complexdestination_path(MVVMBlueprintPropertyPath): [Read-Only] Destination of the binding, currently only saved when the conversion function uses async nodes. Async graphs will handle value setting internally rather than using the MVVM subsystem.graph_name(Name): [Read-Only] Name of the generated graph if a wrapper is needed.is_ubergraph_page(bool): [Read-Only]saved_pins(Array[MVVMBlueprintPin]): [Read-Only] The pin that are modified and we saved data. The data may not be modified. We used the default value of the K2Node in that case.wrapper_graph_transient(bool): [Read-Only]