unreal.MVVMBlueprintViewCondition¶
- class unreal.MVVMBlueprintViewCondition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBinding for an event that MVVM will listen too. Does not imply the MVVM graph itself will use events.
Ex: UButton::OnClick
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMBlueprintViewCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
compile(bool): [Read-Write] The event is visible in the editor, but is not compiled and cannot be used at runtime.condition_key(MVVMViewClass_ConditionKey): [Read-Only]condition_operation(MVVMConditionOperation): [Read-Only]condition_path(MVVMBlueprintPropertyPath): [Read-Only]destination_path(MVVMBlueprintPropertyPath): [Read-Only]enabled(bool): [Read-Write] Whether the event is enabled or disabled by default. The instance may enable the event at runtime.graph_name(Name): [Read-Only]max_value(float): [Read-Only]saved_pins(Array[MVVMBlueprintPin]): [Read-Only] The pin that are modified and we saved data. The data may not be modified. We used the default value of the K2Node in that case.value(float): [Read-Only]