unreal.MVVMBlueprintViewCondition

class unreal.MVVMBlueprintViewCondition(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Binding for an event that MVVM will listen too. Does not imply the MVVM graph itself will use events.

Ex: UButton::OnClick

C++ Source:

  • Plugin: ModelViewViewModel

  • Module: ModelViewViewModelBlueprint

  • File: MVVMBlueprintViewCondition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compile (bool): [Read-Write] The event is visible in the editor, but is not compiled and cannot be used at runtime.

  • condition_key (MVVMViewClass_ConditionKey): [Read-Only]

  • condition_operation (MVVMConditionOperation): [Read-Only]

  • condition_path (MVVMBlueprintPropertyPath): [Read-Only]

  • destination_path (MVVMBlueprintPropertyPath): [Read-Only]

  • enabled (bool): [Read-Write] Whether the event is enabled or disabled by default. The instance may enable the event at runtime.

  • graph_name (Name): [Read-Only]

  • max_value (float): [Read-Only]

  • saved_pins (Array[MVVMBlueprintPin]): [Read-Only] The pin that are modified and we saved data. The data may not be modified. We used the default value of the K2Node in that case.

  • value (float): [Read-Only]