unreal.MVVMBlueprintPropertyPath¶
- class unreal.MVVMBlueprintPropertyPath¶
Bases:
StructBaseBase path to properties for MVVM view models and widgets.
Used to associate properties within MVVM bindings in editor & during MVVM compilation
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMPropertyPath.h
Editor Properties: (see get_editor_property/set_editor_property)
context_id(Guid): [Read-Only]is_component(bool): [Read-Only] True if this property path is for a UI component. This affects how some fields in the path are filtered out.paths(Array[MVVMBlueprintFieldPath]): [Read-Only] Reference to property for this binding.source(MVVMBlueprintFieldPathSource): [Read-Only]widget_name(Name): [Read-Only]