unreal.MPCDIGeometryImportData
¶
- class unreal.MPCDIGeometryImportData(width: int = 0, height: int = 0, vertices: None = [])¶
Bases:
StructBase
MPCDIGeometry Import Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterShaders
File: MPCDIGeometryData.h
Editor Properties: (see get_editor_property/set_editor_property)
height
(int32): [Read-Write]vertices
(Array[Vector]): [Read-Write]width
(int32): [Read-Write]