unreal.MPCDIGeometryImportData
¶
- class unreal.MPCDIGeometryImportData(width=0, height=0, vertices=[])¶
Bases:
unreal.StructBase
MPCDIGeometry Import Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterShaders
File: MPCDIGeometryData.h
Editor Properties: (see get_editor_property/set_editor_property)
height
(int32): [Read-Write] Heightvertices
(Array(Vector)): [Read-Write] Verticeswidth
(int32): [Read-Write] Width
- property height¶
[Read-Write] Height
- Type
(int32)
- property width¶
[Read-Write] Width
- Type
(int32)