unreal.MPCDIGeometryExportData

class unreal.MPCDIGeometryExportData(vertices: None = [], normal: None = [], uv: None = [], triangles: None = [])

Bases: StructBase

MPCDIGeometry Export Data

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterShaders

  • File: MPCDIGeometryData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal (Array[Vector]): [Read-Write]

  • triangles (Array[int32]): [Read-Write]

  • uv (Array[Vector2D]): [Read-Write]

  • vertices (Array[Vector]): [Read-Write]

property normal: None

[Read-Write]

Type:

(Array[Vector])

property triangles: None

[Read-Write]

Type:

(Array[int32])

property uv: None

[Read-Write]

Type:

(Array[Vector2D])

property vertices: None

[Read-Write]

Type:

(Array[Vector])