unreal.MPCDIGeometryExportData
¶
- class unreal.MPCDIGeometryExportData(vertices: None = [], normal: None = [], uv: None = [], triangles: None = [])¶
Bases:
StructBase
MPCDIGeometry Export Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterShaders
File: MPCDIGeometryData.h
Editor Properties: (see get_editor_property/set_editor_property)
normal
(Array[Vector]): [Read-Write]triangles
(Array[int32]): [Read-Write]uv
(Array[Vector2D]): [Read-Write]vertices
(Array[Vector]): [Read-Write]