unreal.MPCDIGeometryExportData
¶
- class unreal.MPCDIGeometryExportData(vertices=[], normal=[], uv=[], triangles=[])¶
Bases:
unreal.StructBase
MPCDIGeometry Export Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterShaders
File: MPCDIGeometryData.h
Editor Properties: (see get_editor_property/set_editor_property)
normal
(Array(Vector)): [Read-Write] Normaltriangles
(Array(int32)): [Read-Write] Trianglesuv
(Array(Vector2D)): [Read-Write] UVvertices
(Array(Vector)): [Read-Write] Vertices