unreal.MPCDIGeometryExportData

class unreal.MPCDIGeometryExportData(vertices=[], normal=[], uv=[], triangles=[])

Bases: unreal.StructBase

MPCDIGeometry Export Data

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterShaders

  • File: MPCDIGeometryData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal (Array(Vector)): [Read-Write] Normal

  • triangles (Array(int32)): [Read-Write] Triangles

  • uv (Array(Vector2D)): [Read-Write] UV

  • vertices (Array(Vector)): [Read-Write] Vertices

property normal

[Read-Write] Normal

Type

(Array(Vector))

property triangles

[Read-Write] Triangles

Type

(Array(int32))

property uv

[Read-Write] UV

Type

(Array(Vector2D))

property vertices

[Read-Write] Vertices

Type

(Array(Vector))