unreal.MLLevelSetModelInferenceInfo¶
- class unreal.MLLevelSetModelInferenceInfo(nne_model_path: str = '', model_architecture_activation_node_sizes: None = [], ml_model_weights: str = '')¶
Bases:
TableRowBaseMLLevel Set Model Inference Info
C++ Source:
Module: Engine
File: MLLevelSetModelAndBonesBinningInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
ml_model_weights(str): [Read-Write] Model weights {W1,..,Wn} is tokanized into FString as “W1_0,W1_1,…,W1_k1|W2_0,W2_1,…,W2_k2|…|Wn_0,Wn_1,…,Wn_kn”model_architecture_activation_node_sizes(Array[int32]): [Read-Write] In most cases input layer is 3 (location input, X,Y,Z coordinates of the query), and output layer is 1 (Scaled Signed Distance or Incorrect Zone Indicator)nne_model_path(str): [Read-Write] The path to the NNE model. At the moment MLLevelSet Asset accepts only mlir.tosa models.
- property ml_model_weights: str¶
[Read-Write] Model weights {W1,..,Wn} is tokanized into FString as “W1_0,W1_1,…,W1_k1|W2_0,W2_1,…,W2_k2|…|Wn_0,Wn_1,…,Wn_kn”
- Type:
(str)