unreal.MLDeformerGeomCacheTrainingInputAnim¶
- class unreal.MLDeformerGeomCacheTrainingInputAnim¶
Bases:
MLDeformerTrainingInputAnimAn animation that is input to the training process, which has a geometry cache as target.
C++ Source:
Plugin: MLDeformerFramework
Module: MLDeformerFramework
File: MLDeformerGeomCacheTrainingInputAnim.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_sequence(AnimSequence): [Read-Write] The animation sequence. // Show as first property.enabled(bool): [Read-Write] Is this animation enabled? If not, it is excluded from the training process. // Show as last property.end_frame(int32): [Read-Write] The end frame number of the range of included frames. Only used when not all frames are included.geometry_cache(GeometryCache): [Read-Write] The geometry cache which contains the target deformations.start_frame(int32): [Read-Write] The start frame number of the range of included frames. Only used when not all frames are included.use_custom_range(bool): [Read-Write] On default all frames are included, unless we specify a custom frame include range.vertex_mask(Name): [Read-Write] The optional vertex attribute mask to use for this training data. This can be used to focus training on a specific area on the mesh. For example if you have training data for a hand, you can specify a mask that contains just the hand and maybe forearm.