unreal.MLAdapterLocalDataCollectionSession¶
- class unreal.MLAdapterLocalDataCollectionSession(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MLAdapterSessionCollects data from agents’ sensors and writes them to a file for offline processing. Only works with a locally controlled, single-player game.
C++ Source:
Plugin: MLAdapter
Module: MLAdapter
File: MLAdapterLocalDataCollectionSession.h
Editor Properties: (see get_editor_property/set_editor_property)
file_name(str): [Read-Write]file_path(DirectoryPath): [Read-Write]prefix_output_filename_with_timestamp(bool): [Read-Write]