unreal.MIDIDeviceController
¶
- class unreal.MIDIDeviceController(outer=None, name='None')¶
Bases:
unreal.MIDIDeviceControllerBase
MIDIDevice Controller
C++ Source:
Plugin: MIDIDevice
Module: MIDIDevice
File: MIDIDeviceController.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id
(int32): [Read-Write] The unique ID of this devicedevice_name
(str): [Read-Write] The name of this device. This name comes from the MIDI hardware, any might not be uniqueon_midi_event
(OnMIDIEvent): [Read-Write] Register with this to find out about incoming MIDI events from this device
- property device_id¶
[Read-Only] The unique ID of this device
- Type
(int32)
- property device_name¶
[Read-Only] The name of this device. This name comes from the MIDI hardware, any might not be unique
- Type
(str)
- property on_midi_event¶
[Read-Write] Register with this to find out about incoming MIDI events from this device
- Type