unreal.LuminARLineTraceChannel
¶
- class unreal.LuminARLineTraceChannel¶
Bases:
unreal.EnumBase
ingroup: LuminARBase Describes which channel ARLineTrace will be performed on.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapAR
File: LuminARTypes.h
- FEATURE_POINT¶
Trace against feature point cloud.
- Type
1
- FEATURE_POINT_WITH_SURFACE_NORMAL¶
Trace against feature point and attempt to estimate the normal of the surface centered around the trace hit point. Surface normal estimation is most likely to succeed on textured surfaces and with camera motion.
- Type
16
- INFINITE_PLANE¶
Trace against the infinite plane.
- Type
2
- NONE¶
0
- PLANE_USING_BOUNDARY_POLYGON¶
Trace against the plane using its boundary polygon.
- Type
8
- PLANE_USING_EXTENT¶
Trace against the plane using its extent.
- Type
4