unreal.LuminARLineTraceChannel

class unreal.LuminARLineTraceChannel

Bases: unreal.EnumBase

ingroup: LuminARBase Describes which channel ARLineTrace will be performed on.

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapAR

  • File: LuminARTypes.h

FEATURE_POINT

Trace against feature point cloud.

Type

1

FEATURE_POINT_WITH_SURFACE_NORMAL

Trace against feature point and attempt to estimate the normal of the surface centered around the trace hit point. Surface normal estimation is most likely to succeed on textured surfaces and with camera motion.

Type

16

INFINITE_PLANE

Trace against the infinite plane.

Type

2

NONE

0

PLANE_USING_BOUNDARY_POLYGON

Trace against the plane using its boundary polygon.

Type

8

PLANE_USING_EXTENT

Trace against the plane using its extent.

Type

4