unreal.LuminARCandidateImage¶
- class unreal.LuminARCandidateImage(outer=None, name='None')¶
Bases:
unreal.ARCandidateImageLumin ARCandidate Image
C++ Source:
Plugin: MagicLeap
Module: MagicLeapAR
File: LuminARTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_orientation(MagicLeapImageTargetOrientation): [Read-Write] Axis Orientationcandidate_texture(Texture2D): [Read-Write] The image to detect in scenesfriendly_name(str): [Read-Write] The friendly name to report back when the image is detected in scenesheight(float): [Read-Write] The physical height in centimeters of the object that this candidate image represents. Ignored in ARCoreimage_is_stationary(bool): [Read-Write] Image Is Stationaryorientation(ARCandidateImageOrientation): [Read-Write] The orientation to treat the candidate image as. Ignored in ARCoreuse_unreliable_pose(bool): [Read-Write] Use Unreliable Posewidth(float): [Read-Write] The physical width in centimeters of the object that this candidate image represents
- get_axis_orientation() → MagicLeapImageTargetOrientation¶
Get Axis Orientation
- Returns
- Return type