unreal.LumenRayLightingModeOverride
¶
- class unreal.LumenRayLightingModeOverride¶
Bases:
EnumBase
ELumen Ray Lighting Mode Override
C++ Source:
Module: Engine
File: Scene.h
- DEFAULT: LumenRayLightingModeOverride¶
Use the project default method
- Type:
0
- HIT_LIGHTING: LumenRayLightingModeOverride¶
Calculate lighting at the ray hit point. This method gives the highest reflection quality, but greatly increases GPU cost, as the material needs to be evaluated and shadow rays traced. The Surface Cache will still be used for Diffuse Indirect lighting (GI seen in Reflections).
- Type:
2
- SURFACE_CACHE: LumenRayLightingModeOverride¶
Use the Lumen Surface Cache to light reflection rays. This method gives the best reflection performance.
- Type:
1