unreal.LoudnessSettings
¶
- class unreal.LoudnessSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AudioSynesthesiaSettings
ULoudnessSettings
Settings for a ULoudness analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Loudness.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Analysis Period: Number of seconds between loudness measurementscurve_type
(LoudnessCurveTypeEnum): [Read-Write] Curve Type: Type of equal loudness curve used in calculationsexpected_max_loudness
(float): [Read-Write] Expected Max Loudness: dB level to denote silence. Used when calculating normalized loudness.maximum_frequency
(float): [Read-Write] Maximum Frequency: Maximum analysis frequency for calculating loudness.minimum_frequency
(float): [Read-Write] Minimum Frequency: Minimum analysis frequency for calculating loudness.noise_floor_db
(float): [Read-Write] Noise Floor Db: dB level to denote silence. Used when calculating normalized loudness.
- property analysis_period: float¶
[Read-Only] Analysis Period: Number of seconds between loudness measurements
- Type:
(float)
- property curve_type: LoudnessCurveTypeEnum¶
[Read-Only] Curve Type: Type of equal loudness curve used in calculations
- Type:
- property expected_max_loudness: float¶
[Read-Only] Expected Max Loudness: dB level to denote silence. Used when calculating normalized loudness.
- Type:
(float)
- property maximum_frequency: float¶
[Read-Only] Maximum Frequency: Maximum analysis frequency for calculating loudness.
- Type:
(float)