unreal.LoudnessResults¶
- class unreal.LoudnessResults(loudness: float = 0.0, normalized_loudness: float = 0.0, perceptual_energy: float = 0.0, time_seconds: float = 0.0)¶
Bases:
StructBaseThe results of the loudness analyis.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Loudness.h
Editor Properties: (see get_editor_property/set_editor_property)
loudness(float): [Read-Write] The raw loudness value in dBnormalized_loudness(float): [Read-Write] The normalized loudnessperceptual_energy(float): [Read-Write] The normalized loudnesstime_seconds(float): [Read-Write] The time in seconds since analysis began