unreal.LogoutCallbackProxy

class unreal.LogoutCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintAsyncActionBase

Logout Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: LogoutCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnlineLogoutResult): [Read-Write] On Failure: Called when the logout completed unsuccessfully

  • on_success (OnlineLogoutResult): [Read-Write] On Success: Called when the logout completed successfully

property on_failure: OnlineLogoutResult

[Read-Write] On Failure: Called when the logout completed unsuccessfully

Type:

(OnlineLogoutResult)

property on_success: OnlineLogoutResult

[Read-Write] On Success: Called when the logout completed successfully

Type:

(OnlineLogoutResult)