unreal.LogoutCallbackProxy
¶
- class unreal.LogoutCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBase
Logout Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: LogoutCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineLogoutResult): [Read-Write] On Failure: Called when the logout completed unsuccessfullyon_success
(OnlineLogoutResult): [Read-Write] On Success: Called when the logout completed successfully
- property on_failure: OnlineLogoutResult¶
[Read-Write] On Failure: Called when the logout completed unsuccessfully
- Type:
- property on_success: OnlineLogoutResult¶
[Read-Write] On Success: Called when the logout completed successfully
- Type: