unreal.LogoutCallbackProxy¶
- class unreal.LogoutCallbackProxy(outer=None, name='None')¶
Bases:
unreal.BlueprintAsyncActionBaseLogout Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: LogoutCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(OnlineLogoutResult): [Read-Write] On Failure: Called when the logout completed unsuccessfullyon_success(OnlineLogoutResult): [Read-Write] On Success: Called when the logout completed successfully
- property on_failure¶
[Read-Write] On Failure: Called when the logout completed unsuccessfully
- Type
- property on_success¶
[Read-Write] On Success: Called when the logout completed successfully
- Type