unreal.LocationServicesData
¶
- class unreal.LocationServicesData(timestamp=0.0, longitude=0.0, latitude=0.0, horizontal_accuracy=0.0, vertical_accuracy=0.0, altitude=0.0)¶
Bases:
unreal.StructBase
Struct to hold relevant location data retrieved from the mobile implementation’s Location Service
C++ Source:
Plugin: LocationServicesBPLibrary
Module: LocationServicesBPLibrary
File: LocationServicesBPLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
altitude
(float): [Read-Write] In meters, if provided with the resulthorizontal_accuracy
(float): [Read-Write] Estimated horizontal (Android: overall) accuracy of the result, in meterslatitude
(float): [Read-Write] Latitudelongitude
(float): [Read-Write] Longitudetimestamp
(float): [Read-Write] Timestamp from when this location data was taken (UTC time in milliseconds since 1 January 1970)vertical_accuracy
(float): [Read-Write] Estimated accuracy of the result, in meters (iOS only)
- property horizontal_accuracy¶
overall) accuracy of the result, in meters
- Type
(float)
- Type
[Read-Write] Estimated horizontal (Android