unreal.LocalizedOverlays
¶
- class unreal.LocalizedOverlays(outer=None, name='None')¶
Bases:
unreal.Overlays
Implements an asset that contains a set of Basic Overlays that will be displayed in accordance with the current locale, or a default set if an appropriate locale is not found
C++ Source:
Module: Overlay
File: LocalizedOverlays.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] The import data used to make this overlays assetdefault_overlays
(BasicOverlays): [Read-Write] The overlays to use if no overlays are found for the current culturelocale_to_overlays_map
(Map(str, BasicOverlays)): [Read-Write] Maps a set of cultures to specific BasicOverlays assets. Cultures are comprised of three hyphen-separated parts:A two-letter ISO 639-1 language code (e.g., “zh”) An optional four-letter ISO 15924 script code (e.g., “Hans”) An optional two-letter ISO 3166-1 country code (e.g., “CN”)