unreal.LocalPositionOrigin¶
- class unreal.LocalPositionOrigin¶
Bases:
EnumBaseSpecifies the reference point of the local position. This can be different in some cases, e.g. for instanced meshes.
C++ Source:
Module: Engine
File: MaterialExpressionLocalPosition.h
- INSTANCE: LocalPositionOrigin = Ellipsis¶
Position relative to instance
- Type:
0
- INSTANCE_PRE_SKINNING: LocalPositionOrigin = Ellipsis¶
Returns pre-skinned local position for skeletal meshes, usable in vertex shader only. Returns the instance position for non-skeletal meshes. Incompatible with GPU skin cache feature.
- Type:
1
- PRIMITIVE: LocalPositionOrigin = Ellipsis¶
Position relative to primitive actor component
- Type:
2