unreal.LocalPositionOrigin

class unreal.LocalPositionOrigin

Bases: EnumBase

Specifies the reference point of the local position. This can be different in some cases, e.g. for instanced meshes.

C++ Source:

  • Module: Engine

  • File: MaterialExpressionLocalPosition.h

INSTANCE: LocalPositionOrigin = Ellipsis

Position relative to instance

Type:

0

INSTANCE_PRE_SKINNING: LocalPositionOrigin = Ellipsis

Returns pre-skinned local position for skeletal meshes, usable in vertex shader only. Returns the instance position for non-skeletal meshes. Incompatible with GPU skin cache feature.

Type:

1

PRIMITIVE: LocalPositionOrigin = Ellipsis

Position relative to primitive actor component

Type:

2