unreal.LiveLinkUnrealDeviceSettings¶
- class unreal.LiveLinkUnrealDeviceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkDeviceSettingsSettings for an Unreal device instance.
C++ Source:
Plugin: LiveLinkUnrealDevice
Module: LiveLinkUnrealDevice
File: LiveLinkUnrealDevice.h
Editor Properties: (see get_editor_property/set_editor_property)
client_id(LiveLinkHubClientId): [Read-Write] The editor client known to Live Link Hub to connect to.display_name(str): [Read-Write] Unique display name for this devicehas_record_start_authority(bool): [Read-Write] If true, a “recording started” event from this device will also cause Live Link Hub to begin recording.has_record_stop_authority(bool): [Read-Write] If true, a “recording stopped” event from this device will also cause Live Link Hub to stop recording.has_take_metadata_authority(bool): [Read-Write] If true, slate/take changed events from this device will also cause Live Link Hub to update. If true, this device will not accept updates to the slate/take sent from Live Link Hub.