unreal.LiveLinkUnrealDeviceSettings

class unreal.LiveLinkUnrealDeviceSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkDeviceSettings

Settings for an Unreal device instance.

C++ Source:

  • Plugin: LiveLinkUnrealDevice

  • Module: LiveLinkUnrealDevice

  • File: LiveLinkUnrealDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • client_id (LiveLinkHubClientId): [Read-Write] The editor client known to Live Link Hub to connect to.

  • display_name (str): [Read-Write] Unique display name for this device

  • has_record_start_authority (bool): [Read-Write] If true, a “recording started” event from this device will also cause Live Link Hub to begin recording.

  • has_record_stop_authority (bool): [Read-Write] If true, a “recording stopped” event from this device will also cause Live Link Hub to stop recording.

  • has_take_metadata_authority (bool): [Read-Write] If true, slate/take changed events from this device will also cause Live Link Hub to update. If true, this device will not accept updates to the slate/take sent from Live Link Hub.