unreal.LiveLinkTransformFrameData
¶
- class unreal.LiveLinkTransformFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: Array[float] = [], transform: Transform = Ellipsis)¶
Bases:
LiveLinkBaseFrameData
Dynamic data for Transform
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTransformTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data
(LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.property_values
(Array[float]): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.transform
(Transform): [Read-Write] Transform: Transform of the frameworld_time
(LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.