unreal.LiveLinkTransformDeadbandPreProcessor¶
- class unreal.LiveLinkTransformDeadbandPreProcessor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkFramePreProcessorImplements a deadband filter that gets applied to the transform, with independent thresholds for rotation and translation.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkDeadbandPreProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_deadband(bool): [Read-Write] If false, transform is left untouchedrotation_deadband_in_degrees(float): [Read-Write] Rotation is updated only if the change is larger than this thresholdtranslation_deadband(float): [Read-Write] Translation is updated only if the change is larger than this threshold