unreal.LiveLinkTransformDeadbandPreProcessor

class unreal.LiveLinkTransformDeadbandPreProcessor(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkFramePreProcessor

Implements a deadband filter that gets applied to the transform, with independent thresholds for rotation and translation.

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkDeadbandPreProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_deadband (bool): [Read-Write] If false, transform is left untouched

  • rotation_deadband_in_degrees (float): [Read-Write] Rotation is updated only if the change is larger than this threshold

  • translation_deadband (float): [Read-Write] Translation is updated only if the change is larger than this threshold