unreal.LiveLinkTransformBlueprintData
¶
- class unreal.LiveLinkTransformBlueprintData(static_data: LiveLinkTransformStaticData = Ellipsis, frame_data: LiveLinkTransformFrameData = Ellipsis)¶
Bases:
LiveLinkBaseBlueprintData
Facility structure to handle transform data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTransformTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkTransformFrameData): [Read-Write] Dynamic data that can change every framestatic_data
(LiveLinkTransformStaticData): [Read-Write] Static data that should not change every frame
- property frame_data: LiveLinkTransformFrameData¶
[Read-Write] Dynamic data that can change every frame
- Type:
- property static_data: LiveLinkTransformStaticData¶
[Read-Write] Static data that should not change every frame
- Type: