unreal.LiveLinkTimecodeProvider¶
- class unreal.LiveLinkTimecodeProvider(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TimecodeProviderFetch the latest frames from the LiveLink subject and create a Timecode from it.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkTimecodeProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_size(int32): [Read-Write] The number of frame to keep in memory. The provider will not be synchronized until the buffer is full at least once.evaluation(LiveLinkTimecodeProviderEvaluationType): [Read-Write] How to evaluate the timecode.frame_delay(float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecodeoverride_frame_rate(FrameRate): [Read-Write] Override the frame rate at which this timecode provider will create its timecode value. By default, we use the subject frame rate.override_frame_rate(bool): [Read-Write]subject_key(LiveLinkSubjectKey): [Read-Write] The specific subject that we listen to.