unreal.LiveLinkTestFrameDataInternal
¶
- class unreal.LiveLinkTestFrameDataInternal(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], single_vector: Vector = Ellipsis, single_struct: LiveLinkInnerTestInternal = [], single_float: float = 0.0, single_int: int = 0, vector_array: None = [], struct_array: None = [], float_array: None = [], int_array: None = [])¶
Bases:
LiveLinkBaseFrameData
Live Link Test Frame Data Internal
C++ Source:
Plugin: LiveLink
Module: LiveLinkEditor
File: LiveLinkTest.h
Editor Properties: (see get_editor_property/set_editor_property)
float_array
(Array[float]): [Read-Write]int_array
(Array[int32]): [Read-Write]meta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values
(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.single_float
(float): [Read-Write]single_int
(int32): [Read-Write]single_struct
(LiveLinkInnerTestInternal): [Read-Write]single_vector
(Vector): [Read-Write]struct_array
(Array[LiveLinkInnerTestInternal]): [Read-Write]vector_array
(Array[Vector]): [Read-Write]world_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property single_struct: LiveLinkInnerTestInternal¶
[Read-Only]
- Type: