unreal.LiveLinkTestFrameDataInternal
¶
- class unreal.LiveLinkTestFrameDataInternal(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], single_vector=[0.0, 0.0, 0.0], single_struct=[], single_float=0.0, single_int=0, vector_array=[], struct_array=[], float_array=[], int_array=[])¶
Bases:
unreal.LiveLinkBaseFrameData
Live Link Test Frame Data Internal
C++ Source:
Plugin: LiveLink
Module: LiveLinkEditor
File: LiveLinkTest.h
Editor Properties: (see get_editor_property/set_editor_property)
float_array
(Array(float)): [Read-Write] Float Arrayint_array
(Array(int32)): [Read-Write] Int Arraymeta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values
(Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.single_float
(float): [Read-Write] Single Floatsingle_int
(int32): [Read-Write] Single Intsingle_struct
(LiveLinkInnerTestInternal): [Read-Write] Single Structsingle_vector
(Vector): [Read-Write] Single Vectorstruct_array
(Array(LiveLinkInnerTestInternal)): [Read-Write] Struct Arrayvector_array
(Array(Vector)): [Read-Write] Vector Arrayworld_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property single_int¶
[Read-Only] Single Int
- Type
(int32)
- property single_struct¶
[Read-Only] Single Struct
- Type
- property struct_array¶
[Read-Only] Struct Array
- Type