unreal.LiveLinkTestFrameDataInternal¶
- class unreal.LiveLinkTestFrameDataInternal(meta_data: LiveLinkMetaData = Ellipsis, property_values: Array[float] = [], single_vector: Vector = Ellipsis, single_struct: LiveLinkInnerTestInternal = [], single_float: float = 0.0, single_int: int = 0, vector_array: Array[Vector] = [], struct_array: Array[LiveLinkInnerTestInternal] = [], float_array: Array[float] = [], int_array: Array[int] = [])¶
Bases:
LiveLinkBaseFrameDataLive Link Test Frame Data Internal
C++ Source:
Plugin: LiveLink
Module: LiveLinkEditor
File: LiveLinkTest.h
Editor Properties: (see get_editor_property/set_editor_property)
float_array(Array[float]): [Read-Write] Float Arrayint_array(Array[int32]): [Read-Write] Int Arraymeta_data(LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.property_values(Array[float]): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.single_float(float): [Read-Write] Single Floatsingle_int(int32): [Read-Write] Single Intsingle_struct(LiveLinkInnerTestInternal): [Read-Write] Single Structsingle_vector(Vector): [Read-Write] Single Vectorstruct_array(Array[LiveLinkInnerTestInternal]): [Read-Write] Struct Arrayvector_array(Array[Vector]): [Read-Write] Vector Arrayworld_time(LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.
- property single_struct: LiveLinkInnerTestInternal¶
[Read-Only] Single Struct
- Type:
- property struct_array: Array[LiveLinkInnerTestInternal]¶
[Read-Only] Struct Array
- Type: