unreal.LiveLinkSubjectSettings
¶
- class unreal.LiveLinkSubjectSettings(outer=None, name='None')¶
Bases:
unreal.Object
Base class for live link subject settings
C++ Source:
Module: LiveLinkInterface
File: LiveLinkSubjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate
(FrameRate): [Read-Only] Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.interpolation_processor
(LiveLinkFrameInterpolationProcessor): [Read-Write] The interpolation processor the subject will use.pre_processors
(Array(LiveLinkFramePreProcessor)): [Read-Write] List of available preprocessor the subject will use.rebroadcast_subject
(bool): [Read-Write] If enabled, rebroadcast this subjecttranslators
(Array(LiveLinkFrameTranslator)): [Read-Write] List of available translator the subject can use.