unreal.LiveLinkSubjectSettings¶
- class unreal.LiveLinkSubjectSettings(outer=None, name='None')¶
Bases:
unreal.ObjectBase class for live link subject settings
C++ Source:
Module: LiveLinkInterface
File: LiveLinkSubjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate(FrameRate): [Read-Only] Frame Rate: Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.interpolation_processor(LiveLinkFrameInterpolationProcessor): [Read-Write] Interpolation Processor: The interpolation processor the subject will use.pre_processors(Array(LiveLinkFramePreProcessor)): [Read-Write] Pre Processors: List of available preprocessor the subject will use.rebroadcast_subject(bool): [Read-Write] Rebroadcast Subject: If enabled, rebroadcast this subjecttranslators(Array(LiveLinkFrameTranslator)): [Read-Write] Translators: List of available translator the subject can use.