unreal.LiveLinkSubjectProperty
¶
- class unreal.LiveLinkSubjectProperty(subject_name='None', enabled=True)¶
Bases:
unreal.StructBase
Live Link Subject Property
C++ Source:
Plugin: LiveLink
Module: LiveLinkSequencer
File: TakeRecorderLiveLinkSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledsubject_name
(Name): [Read-Write] Subject Name