unreal.LiveLinkRemapAsset¶
- class unreal.LiveLinkRemapAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkRetargetAssetRemap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only
C++ Source:
Module: LiveLinkAnimationCore
File: LiveLinkRemapAsset.h
- get_remapped_bone_name(bone_name) Name¶
Blueprint Implementable function for getting a remapped bone name from the original
- get_remapped_curve_name(curve_name) Name¶
Blueprint Implementable function for getting a remapped curve name from the original