unreal.LiveLinkRemapAsset
¶
- class unreal.LiveLinkRemapAsset(outer=None, name='None')¶
Bases:
unreal.LiveLinkRetargetAsset
Remap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkRemapAsset.h
- get_remapped_bone_name(bone_name) → Name¶
Blueprint Implementable function for getting a remapped bone name from the original
- get_remapped_curve_name(curve_name) → Name¶
Blueprint Implementable function for getting a remapped curve name from the original
- remap_curve_elements(curve_items)¶
Blueprint Implementable function for remapping, adding or otherwise modifying the curve element data from Live Link. This is run after GetRemappedCurveName