unreal.LiveLinkOpenTrackIOProtocol¶
- class unreal.LiveLinkOpenTrackIOProtocol(name: str = '')¶
Bases:
StructBaseName of the protocol in which the sample is being employed, and version of that protocol
C++ Source:
Plugin: LiveLinkOpenTrackIO
Module: LiveLinkOpenTrackIO
File: LiveLinkOpenTrackIOTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write] The name of the protocol. If you want to extract the full version string then use GetVersionString().