unreal.LiveLinkOpenTrackIOGlobalStage

class unreal.LiveLinkOpenTrackIOGlobalStage(e: float = 0.0, n: float = 0.0, u: float = 0.0, lat0: float = 0.0, lon0: float = 0.0, h0: float = 0.0)

Bases: StructBase

Position of stage origin in global ENU and geodetic coordinates (E, N, U, lat0, lon0, h0). Note this may be dynamic if the stage is inside a moving vehicle. Units represented in meters.

C++ Source:

  • Plugin: LiveLinkOpenTrackIO

  • Module: LiveLinkOpenTrackIO

  • File: LiveLinkOpenTrackIOTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • e (double): [Read-Write]

  • h0 (double): [Read-Write]

  • lat0 (double): [Read-Write]

  • lon0 (double): [Read-Write]

  • n (double): [Read-Write]

  • u (double): [Read-Write]

property e: float

[Read-Write]

Type:

(double)

property h0: float

[Read-Write]

Type:

(double)

property lat0: float

[Read-Write]

Type:

(double)

property lon0: float

[Read-Write]

Type:

(double)

property n: float

[Read-Write]

Type:

(double)

property u: float

[Read-Write]

Type:

(double)