unreal.LiveLinkOpenTrackIOBlueprintData

class unreal.LiveLinkOpenTrackIOBlueprintData(static_data: LiveLinkOpenTrackIOStaticData = Ellipsis, frame_data: LiveLinkOpenTrackIOFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle OpenTrackIO data in blueprint

C++ Source:

  • Plugin: LiveLinkOpenTrackIO

  • Module: LiveLinkOpenTrackIO

  • File: LiveLinkOpenTrackIOLiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkOpenTrackIOFrameData): [Read-Write] Dynamic data that can change every frame

  • static_data (LiveLinkOpenTrackIOStaticData): [Read-Write] Static data that should not change every frame

property frame_data: LiveLinkOpenTrackIOFrameData

[Read-Write] Dynamic data that can change every frame

Type:

(LiveLinkOpenTrackIOFrameData)

property static_data: LiveLinkOpenTrackIOStaticData

[Read-Write] Static data that should not change every frame

Type:

(LiveLinkOpenTrackIOStaticData)