unreal.LiveLinkLightBlueprintData
¶
- class unreal.LiveLinkLightBlueprintData(static_data: LiveLinkLightStaticData = Ellipsis, frame_data: LiveLinkLightFrameData = Ellipsis)¶
Bases:
LiveLinkBaseBlueprintData
Facility structure to handle light data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkLightTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkLightFrameData): [Read-Write] Frame Data: Dynamic data that can change every framestatic_data
(LiveLinkLightStaticData): [Read-Write] Static Data: Static data that should not change every frame
- property frame_data: LiveLinkLightFrameData¶
[Read-Write] Frame Data: Dynamic data that can change every frame
- Type:
- property static_data: LiveLinkLightStaticData¶
[Read-Write] Static Data: Static data that should not change every frame
- Type: