unreal.LiveLinkHubSubjectSettings

class unreal.LiveLinkHubSubjectSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkSubjectSettings

Settings object for a livelinkhub subject.

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkHubSubjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_rate (FrameRate): [Read-Only] Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.

  • interpolation_processor (LiveLinkFrameInterpolationProcessor): [Read-Write] The interpolation processor the subject will use.

  • outbound_name (str): [Read-Write] Name override that will be transmitted to clients instead of the subject name.

  • pre_processors (Array[LiveLinkFramePreProcessor]): [Read-Write] List of available preprocessor the subject will use.

  • rebroadcast_subject (bool): [Read-Write] If enabled, rebroadcast this subject

  • remapper (LiveLinkSubjectRemapper): [Read-Write] Remapper used to modify incoming static and frame data for a subject.

  • source (str): [Read-Only] Source that contains the subject.

  • subject_name (str): [Read-Only] Name of this subject.

  • translators (Array[LiveLinkFrameTranslator]): [Read-Write] List of available translator the subject can use.

  • translators_proxy (LiveLinkFrameTranslator): [Read-Write] Proxy property used edit the translators.