unreal.LiveLinkGenericRecordingDevice

class unreal.LiveLinkGenericRecordingDevice(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkDevice

Live Link Generic Recording Device

C++ Source:

  • Plugin: LiveLinkGenericRecordingDevice

  • Module: LiveLinkGenericRecordingDevice

  • File: LiveLinkGenericRecordingDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_recording (bool): [Read-Write]

  • settings_class (type(Class)): [Read-Write] Settings class to use (can be set by derived Python class)

  • slate (str): [Read-Write]

  • take (str): [Read-Write]

get_device_health_helper() DeviceHealth

Get Device Health Helper

Return type:

DeviceHealth

get_display_name_helper() Text

BlueprintNativeEvent versions that Python scripts can override

Return type:

Text

get_health_text_helper() Text

Get Health Text Helper

Return type:

Text

is_recording() bool

Is Recording

Return type:

bool

property slate: str

[Read-Write]

Type:

(str)

start_recording() bool

Start Recording

Return type:

bool

stop_recording() bool

Stop Recording

Return type:

bool

property take: str

[Read-Write]

Type:

(str)