unreal.LiveLinkFrameInterpolationProcessor

class unreal.LiveLinkFrameInterpolationProcessor(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Basic object to interpolate live link frames Inherit from it to do custom blending for your data type note: It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkFrameInterpolationProcessor.h