unreal.LiveLinkFrameInterpolationProcessor
¶
- class unreal.LiveLinkFrameInterpolationProcessor(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type note: It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkFrameInterpolationProcessor.h