unreal.LiveLinkDeviceCapability_Streaming

class unreal.LiveLinkDeviceCapability_Streaming(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkDeviceCapability

Live Link Device Capability Streaming

C++ Source:

  • Plugin: CaptureManagerApp

  • Module: LiveLinkCapabilities

  • File: LiveLinkDeviceCapability_Streaming.h

get_media_source() MediaSource

Get Media Source

Return type:

MediaSource

is_streaming() bool

Is Streaming

Return type:

bool

start_streaming() None

Start Streaming

stop_streaming() None

Stop Streaming