unreal.LiveLinkComponent
¶
- class unreal.LiveLinkComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
An actor component to enable accessing LiveLink data in Blueprints. Data can be accessed in Editor through the “OnLiveLinkUpdated” event. Any Skeletal Mesh Components on the parent will be set to animate in editor causing their AnimBPs to run.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_live_link_updated
(LiveLinkTickSignature): [Read-Write] This Event is triggered any time new LiveLink data is available, including in the editorprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- get_available_subject_names()¶
Get Available Subject Names deprecated: GetAvailableSubjectNames is deprecated, use GetLiveLinkEnabledSubjectNames.
- get_subject_data(subject_name) -> (success=bool, subject_frame_handle=SubjectFrameHandle)¶
Get Subject Data deprecated: GetSubjectData is deprecated, EvaluateLiveLinkFrame.
- Parameters
subject_name (Name) –
- Returns
success (bool):
subject_frame_handle (SubjectFrameHandle):
- Return type
tuple
- get_subject_data_at_scene_time(subject_name, scene_time) -> (success=bool, subject_frame_handle=SubjectFrameHandle)¶
Get Subject Data at Scene Time deprecated: GetSubjectDataAtSceneTime is deprecated, use EvaluateLiveLinkFrameAtSceneTime.
- get_subject_data_at_world_time(subject_name, world_time) -> (success=bool, subject_frame_handle=SubjectFrameHandle)¶
Get Subject Data at World Time deprecated: GetSubjectDataAtWorldTime is deprecated, use EvaluateLiveLinkFrameAtWorldTime.
- property on_live_link_updated¶
[Read-Write] This Event is triggered any time new LiveLink data is available, including in the editor
- Type