unreal.LiveLinkCharacterStaticData¶
- class unreal.LiveLinkCharacterStaticData(property_names: None = [], bone_names: None = [], bone_parents: None = [], is_location_supported: bool = False, is_rotation_supported: bool = False, is_scale_supported: bool = False)¶
Bases:
LiveLinkSkeletonStaticDataStatic data for Animation purposes. Contains data about bones that shouldn’t change every frame.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkCharacterTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names(Array[Name]): [Read-Write] Names of each bone in the skeletonbone_parents(Array[int32]): [Read-Write] Parent Indices: For each bone it specifies the index of its parentis_location_supported(bool): [Read-Write]is_rotation_supported(bool): [Read-Write] Whether rotation in frame data should be usedis_scale_supported(bool): [Read-Write] Whether scale in frame data should be usedproperty_names(Array[Name]): [Read-Write] Names for each curve values that will be sent for each frame