unreal.LiveLinkCharacterFrameData¶
- class unreal.LiveLinkCharacterFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], transforms: None = [], transform: Transform = Ellipsis)¶
Bases:
LiveLinkAnimationFrameDataDynamic data for Animation purposes.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkCharacterTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.timestamps(Map[Name, double]): [Read-Only] This frame timestamps used for measuring latencytransform(Transform): [Read-Write] Transform of the frametransforms(Array[Transform]): [Read-Write] Array of transforms for each bone of the skeletonworld_time(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.