unreal.LiveLinkCharacterStaticData

class unreal.LiveLinkCharacterStaticData(property_names: None = [], bone_names: None = [], bone_parents: None = [], is_location_supported: bool = False, is_rotation_supported: bool = False, is_scale_supported: bool = False)

Bases: LiveLinkSkeletonStaticData

Static data for Animation purposes. Contains data about bones that shouldn’t change every frame.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkCharacterTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array[Name]): [Read-Write] Names of each bone in the skeleton

  • bone_parents (Array[int32]): [Read-Write] Parent Indices: For each bone it specifies the index of its parent

  • is_location_supported (bool): [Read-Write]

  • is_rotation_supported (bool): [Read-Write] Whether rotation in frame data should be used

  • is_scale_supported (bool): [Read-Write] Whether scale in frame data should be used

  • property_names (Array[Name]): [Read-Write] Names for each curve values that will be sent for each frame

property is_location_supported: bool

[Read-Write]

Type:

(bool)

property is_rotation_supported: bool

[Read-Write] Whether rotation in frame data should be used

Type:

(bool)

property is_scale_supported: bool

[Read-Write] Whether scale in frame data should be used

Type:

(bool)