unreal.LiveLinkCameraFrameData
¶
- class unreal.LiveLinkCameraFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], transform: Transform = Ellipsis, field_of_view: float = 0.0, aspect_ratio: float = 0.0, focal_length: float = 0.0, aperture: float = 0.0, focus_distance: float = 0.0, projection_mode: LiveLinkCameraProjectionMode = Ellipsis)¶
Bases:
LiveLinkTransformFrameData
Dynamic data for camera
C++ Source:
Module: LiveLinkInterface
File: LiveLinkCameraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
aperture
(float): [Read-Write] Aperture of the camera in terms of f-stopaspect_ratio
(float): [Read-Write] Aspect Ratio of the camera (Width / Heigth)field_of_view
(float): [Read-Write] Field of View of the camera in degreesfocal_length
(float): [Read-Write] Focal length of the camerafocus_distance
(float): [Read-Write] Focus distance of the camera in cm. Works only in manual focus methodmeta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.projection_mode
(LiveLinkCameraProjectionMode): [Read-Write] ProjectionMode of the camera (Perspective, Orthographic, etc…)property_values
(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.transform
(Transform): [Read-Write] Transform of the frameworld_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property aspect_ratio: float¶
[Read-Write] Aspect Ratio of the camera (Width / Heigth)
- Type:
(float)
- property focus_distance: float¶
[Read-Write] Focus distance of the camera in cm. Works only in manual focus method
- Type:
(float)
- property projection_mode: LiveLinkCameraProjectionMode¶
[Read-Write] ProjectionMode of the camera (Perspective, Orthographic, etc…)
- Type: